We (WASD) have been working on our game as much as possible this week. We have each been doing our own thing, but are also becoming increasingly worried about completing everything we’d planned in time. However, we’ve still made some more progress this week as a whole.
For one, I have completed implementation of the main menu of Raptor Racers. I am hoping to also implement all other menus for the game, but they have not been created by our artist yet, so that will have to wait. All buttons of the menu have working states (normal, hover, and clicked) and outcomes. I have also made sure that to skip the opening cut-scene, the player can press ANY button rather than a specific one.
Raptor Racers main menu, with "Options" selected
Collisions have been constantly improved so that now that rather than the raptor bouncing backwards when hitting an obstacle, it will glance off at an appropriate angle and continue to move. A group member has also been working on shaders, so we are hoping to get some of those in the game soon. I have been experimenting with text in OpenGL and 2D objects over a 3D world to allow for a HUD, which has been mostly successful so far, except for the fact that I haven’t been able to have text work with a 3D environment yet (only 2D) and I haven’t been able to figure out the problem yet, but hopefully I can fix that soon.
We are concerned about sound, since our new group member in charge of sounds has still shown us nothing. He has some files available for us, but we can’t listen to them since they are in the wrong format, and we haven’t heard from him since. This is worrisome for us, so we are planning on making back-up sounds as a group if he doesn’t come through any time soon.
Hopefully we will make even greater progress this coming week, because we are planning to work hard in an attempt to make our game great. We are worried about how little time is left, but if all goes as planned, we’ll still be able to scrape through for the due date of our game.
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