My group hasn’t made the greatest progress this week because we were studying and working on our game pitch assignment for business all week. However, we have a couple of things in production that we are working on to improve our game.
For one, our artist has been working with our raptor model in Mudbox some more, and now our raptor actually has teeth – which was a thing that bugged some of us (but especially her) until now. After all, racing toothless raptors is a little odd. On top of that, she will still be messing around with the model to make several different versions soon – once the base raptor has been touched up enough.
In addition, our lead programmer will be working on a level editor in a sense – just something that will enable us to create tracks more easily so that we can have multiple levels. Last semester we created our track mostly through trial and error, so I am hoping we can make something that will enable us to create levels simply (we’re thinking of something along the lines of that animation assignment last semester where you could click points and a spline would appear between those points ... if we could somehow turn that into a level editor). Hopefully he can work this out soon so we can know that we are able to have multiple levels for sure, so we can get to working on them.
As for myself, I’m planning on working on menu implementation soon. Our artist is designing the menus, and I will be doing the programming to implement them into our game. We are planning on working on the requirements for menus in the game design homework assignment first, and then putting whatever we do into our game.
Soon, we will have to think more about requirements such as lighting, more advanced texturing, shaders, and sound, as far as actually implementing them rather than just design. However, we’re not quite there yet.
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