Sunday, September 25, 2011

A Colourful Week for WASD

This week, WASD has been talking over more ideas to add to our game, as well as doing some work towards our game. We have decided on using a theme of colour, actively changing the colours of the environment depending on the state of the game, and also using different colours to represent different things in our game. We are still hammering out the exact details of how we will use this theme, but we already have some ideas we're excited about.

Our lead artist, Sedona, has been drawing out some concepts for levels this week, and our whole group has been talking about how we will implement all the mechanics we have come up with, as well as which from our long list of ideas we will actually keep to add into our game. The programmers in the group (myself included) are also planning on reading up on WildMagic++ this week to get a head-start on programming using this engine.

I have started modeling the boss in Maya that I drew a concept for so I can get this done as soon as possible. All of the basic shapes are there by now, besides the hands, but almost no detail has been added so far, so that will be my next task.

The 3D model for my boss character, the Totem Guardian. His lower legs look extremely bulbous because I haven't added detail yet to make them look like they do in the original concept.

We will be finishing our commitment document for Game Development Workshop this week, so this will be our first group task besides planning. After we are done this, and after our programmers have a general feel for WildMagic++, hopefully we can get started on actually putting together a game.

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