Another week has gone by, and WASD has gone through some serious changes. Most importantly, we were given a new group member in our last Game Development Workshop. Because of this, we’ve had to step back this week and attempt to give him a place within our group, and things to do (so far, we’ve stuck him on sound), as well as showing him our game and explaining the concept. We’re a little frustrated to have had to make this change when our group was already solid and had things planned out, and this seems to have put us behind rather than propelled us forward, but we will continue to work from now on with our new group member.
We all have tasks to complete for our game; but once again, other homework seems to be pulling us back from working on our game significantly. I have been thinking of ideas for menus in our game, and have been working on getting some music for our game once again, but I didn’t get very far in the actual making of the menus because of other homework that became my priority. Other group members have had the same issue.
On the bright side, we’ve worked out some issues among group members regarding graphics. We went to see Derek Fullerton to inquire about using Mudbox to enhance our raptor models, and now we have a far better idea of what to do. He also gave us advice on shaders, which will come in handy once we start working with them. We now have access to additional programs that will aid us in aspects of our game’s development.
In summation, our group has taken a step forward and a few steps back this week, but at least we’re getting clearer ideas of how to accomplish our goals. Right now, I’m keeping my fingers crossed for a weekend where I have little other homework to do so I can go all out with working on this game.
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