Another week has passed, and WASD has had one more group meeting since my last blog post (about our game, at least). Since then, we’ve had a few more challenges to overcome, as well as a few minor accomplishments in the development of our game. We now have a greater variety of raptor animations, and we’ve also discussed what we plan on adding to our game once more. This has led to a few arguments, and we’ve still had issues with getting everyone to meet at the same time, but we’re still pulling together fine. Our most important obstacle right now, however, is to complete our first milestone assignment.
We still have yet to complete our development plan and team commitment document, but little has changed from last semester as far as our group dynamic (and our roles within the group), so the only changes we’ll have to make from last year’s documents, though they are indeed big changes, will be our course requirements, as well as a few extra goals we have. We plan to finish these documents as soon as possible at the beginning of next week, since we were unable to meet as a group over the weekend.
We’ve struggled more than we’ve accomplished this week, since one of my group members and I have been struggling to switch over from using Microsoft Visual Studio 2008 to Microsoft Visual Studio 2010. We are unfamiliar with the changed format from one edition to another, and are greatly confused at the moment by the pile of errors we’re getting from another group member’s code, which works on his computer. It seems to have something to do with the project not being able to access the right dll files or libraries, but we’re having trouble fixing this due to our unfamiliarity with 2010. Hopefully we can sort this out soon, and actually get to implement some ideas we have been coming up with.
I have had few accomplishments in adding to and fixing our game personally, because I have been struggling with Microsoft Visual Studio 2010 so much, but I still have been looking up code and ideas on how to fix certain parts of our game. For one, I have an idea that could possibly speed up our obj file loading time, but I have yet to test it with our game because I can’t get our game code to work on my computer yet. I am hoping to fix this quickly, before I lose my programming ideas.
Altogether, we haven’t accomplished a heck of a lot this week, but we’re trying. I figure that soon enough we’ll get the ball rolling, and we’ll get back to improving our game in no time.
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